Courses
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C++ Core
5 coursesCore C++ for Interviews
Memory, RAII, smart pointers, move semantics, STL, object model, templates and debugging.
Advanced Modern C++
Type deduction, value categories, forwarding, concepts, constexpr and API design.
STL, Patterns, LLD and C++ Design
STL trade-offs, design patterns, SOLID, clean interfaces and C++ low-level design.
C++ Multithreading, Concurrency and Lock-Free Systems
Threads, locks, condition variables, atomics, memory ordering, queues and false sharing.
Core C++ Interview Lessons
Virtual functions, virtual destructors, constructors, default constructors and unique_ptr.
Systems
4 coursesLinux, OS and Networking for Systems Engineers
Processes, memory, syscalls, sockets, TCP/UDP, epoll, perf and gdb.
Low-Latency C++ and HFT Systems
CPU, Linux, networking, latency measurement, market data, execution and risk.
Trading Systems and Market Microstructure
Order books, market data, order lifecycle, sequencing, replay, risk and matching engines.
Concurrency and Low-Latency Lessons
Atomics, CPU cache, memory model, false sharing, MESI and self-joining threads.
GPU / AI
3 coursesCUDA and GPU Programming
GPU architecture, CUDA kernels, blocks, warps, memory hierarchy, streams and profiling.
AI Systems Engineering
LLM serving, batching, KV cache, RAG, vector search, gateways, evals and observability.
Distributed Systems for AI / Backend Infrastructure
Services, queues, caching, storage, consistency, reliability and observability.